Super GBCrawler
A Dungeon Crawler Designer for your GB Studio project!
UPDATE 26/02/2021: I am now releasing the last version of 3D Maze for GB Studio, now called Super GBCrawler. It was supposed to be a paid update, but the project has been sitting in my Hard Drive for one year without progress so I decided to release it as it is.
Essentially it’s just the old 3D Maze but with an added compass (to keep track of the actual direction you’re looking), fancy new graphics (which you are free to use on your own projects like the old lame ones) and better labeled events. The “Super” in the name was supposed to be used for the paid version while the old one would be relabeled as GBCrawler, so internally it’s called just GBCrawler.
It should work just like the outdated version, but i’m only 99% sure. The reason I didn’t release this before is that I was making an updated documentation, but I don’t have the drive to do it anymore so it was scrapped. I’m sure that if you follow the already existing documentation carefully you should be fine, though.
I’m really sorry for the delay on this, I don’t really know the state of GB Studio development nowadays but I made sure it works with the current latest version (2.0.0-beta4) so I hope it’ll be useful to the community still. You’ll need to migrate it since I wanted to keep the compatibility with older versions (1.1.0 and forward).
Enjoy!
== Old Description ==
What is it?
A simple 3D Maze made for GB Studio! It works like in Phantasy Star 1 and other dungeon crawlers.
How can i use it?
Inside the .zip you will find the project, the documentation and a ROM file.
What is the license?
You can use it for free! Credits are appreciated, but you do you.
Controls:
Up: Move forward
Left/Right: Turn
Start: Open map
Status | Released |
Category | Tool |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | Fernanda Shimada |
Made with | GB Studio |
Tags | 3D, Dungeon Crawler, fake-3d, Game Boy, gb-studio, gbstudio, maze |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few seconds |
Inputs | Keyboard, Touchscreen, Smartphone |
Accessibility | Textless |
Download
Click download now to get access to the following files:
Development log
- UPDATE 26/02/2021Feb 27, 2021
Comments
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Thank you for this contribution! I went great lengths to get the GB Studio version that this system was designed for. Worth it!
Thank you so much for the code and the documentation! I am using it for a game. I found that is better to add collisions on top and under the player position if there is not a trigger (door), instead it gets blocked. Appart from that goes very well!
I have uploaded the game, Elorri: https://unairequejo.itch.io/elorri
hope you like it! Thank you very much again!
Hello, sorry for the late reply! I really liked it, the system you implemented for the extra challenge was really interesting. I hope the building process was streamlined enough. Thanks for using my template!
I think your system is briliant, at the begining is tricky, but once you understand goes well, after all you are using GB Studio in a different way or purpose than usual RPG. The documentation is very helpfull! thank you! it also made me understand better how to work with variables. Just the isue I was mentioning, but is easy to mend with collisions. Glad you liked Elorri!